<IfModule mpm_prefork_module> StartServers 2 MinSpareServers 6 MaxSpareServers 12 MaxClients 30 MaxRequestsPerChild 3000 </IfModule>
service apache2 restart
<IfModule mpm_prefork_module> StartServers 2 MinSpareServers 6 MaxSpareServers 12 MaxClients 30 MaxRequestsPerChild 3000 </IfModule>
service apache2 restart
*filter # Allow all loopback (lo0) traffic and drop all traffic to 127/8 that doesn't use lo0 -A INPUT -i lo -j ACCEPT -A INPUT -d 127.0.0.0/8 -j REJECT # Accept all established inbound connections -A INPUT -m state --state ESTABLISHED,RELATED -j ACCEPT # Allow all outbound traffic - you can modify this to only allow certain traffic -A OUTPUT -j ACCEPT # Allow HTTP and HTTPS connections from anywhere (the normal ports for websites and SSL). -A INPUT -p tcp --dport 80 -j ACCEPT -A INPUT -p tcp --dport 443 -j ACCEPT # Allow SSH connections # # The -dport number should be the same port number you set in sshd_config # -A INPUT -p tcp -m state --state NEW --dport 22 -j ACCEPT # Allow ping -A INPUT -p icmp -j ACCEPT # Log iptables denied calls -A INPUT -m limit --limit 5/min -j LOG --log-prefix "iptables denied: " --log-level 7 # Drop all other inbound - default deny unless explicitly allowed policy -A INPUT -j DROP -A FORWARD -j DROP COMMIT
backup:
tar -czvf archive.tgz files/
Restore:
tar -xzvf archive.tgz
.htaccess
ExpiresActive On
ExpiresByType text/html “access plus 1 seconds”
ExpiresByType image/gif “access plus 2 years”
ExpiresByType image/jpeg “access plus 2 years”
ExpiresByType image/png “access plus 2 years”
ExpiresByType text/css “access plus 2 years”
ExpiresByType text/javascript “access plus 2 years”
ExpiresByType application/x-javascript “access plus 2 years”
ExpiresByType image/ico “access plus 2 years”
The transfer-length of a message is the length of the message-body as it appears in the message; that is, after any transfer-codings have been applied. When a message-body is included with a message, the transfer-length of that body is determined by one of the following (in order of precedence):
1.Any response message which “MUST NOT” include a message-body (such as the 1xx, 204, and 304 responses and any response to a HEAD request) is always terminated by the first empty line after the header fields, regardless of the entity-header fields present in the message.
2.If a Transfer-Encoding header field (section 14.41) is present and has any value other than “identity”, then the transfer-length is defined by use of the “chunked” transfer-coding (section 3.6), unless the message is terminated by closing the connection.
3.If a Content-Length header field (section 14.13) is present, its decimal value in OCTETs represents both the entity-length and the transfer-length. The Content-Length header field MUST NOT be sent if these two lengths are different (i.e., if a Transfer-Encoding
header field is present). If a message is received with both a
Transfer-Encoding header field and a Content-Length header field,
the latter MUST be ignored.
4.If the message uses the media type “multipart/byteranges”, and the transfer-length is not otherwise specified, then this self- delimiting media type defines the transfer-length. This media type MUST NOT be used unless the sender knows that the recipient can parse it; the presence in a request of a Range header with multiple byte- range specifiers from a 1.1 client implies that the client can parse multipart/byteranges responses.
A range header might be forwarded by a 1.0 proxy that does not
understand multipart/byteranges; in this case the server MUST
delimit the message using methods defined in items 1,3 or 5 of
this section.
5.By the server closing the connection. (Closing the connection cannot be used to indicate the end of a request body, since that would leave no possibility for the server to send back a response.)
For compatibility with HTTP/1.0 applications, HTTP/1.1 requests containing a message-body MUST include a valid Content-Length header field unless the server is known to be HTTP/1.1 compliant. If a request contains a message-body and a Content-Length is not given, the server SHOULD respond with 400 (bad request) if it cannot determine the length of the message, or with 411 (length required) if it wishes to insist on receiving a valid Content-Length.
All HTTP/1.1 applications that receive entities MUST accept the “chunked” transfer-coding (section 3.6), thus allowing this mechanism to be used for messages when the message length cannot be determined in advance.
Messages MUST NOT include both a Content-Length header field and a non-identity transfer-coding. If the message does include a non- identity transfer-coding, the Content-Length MUST be ignored.
When a Content-Length is given in a message where a message-body is allowed, its field value MUST exactly match the number of OCTETs in the message-body. HTTP/1.1 user agents MUST notify the user when an invalid length is received and detected.
A:
Create IO_HANDLE
Creat thread to process GetQueuedCompletionStatus
A:: AllocateContext for reference back when IOCP return
A::Write WSASend SetReferenc_WriteComplete
A::Read WSARecv SetReference_ReadComplete
A::OnWriteComplete
A::OnReadComplete
Multiple processes can have handles to the same event, mutex, semaphore, or timer object, so these objects can be used to accomplish interprocess synchronization. The process that creates an object can use the handle returned by the creation function (CreateEvent, CreateMutex, CreateSemaphore, or CreateWaitableTimer). Other processes can open a handle to the object by using its name, or through inheritance or duplication. For more information, see the following topics:
Download zlib-1.2.8.tar.gz
nmake -f win32/Makefile.msc
copy zlib.h zconf.h and zlib.lib
int uncompress3 (int type,Bytef *dest, uLongf *destLen,const Bytef *source,uLong sourceLen) { int nWindowBites; if(1==type) { nWindowBites=15; } else if(2==type) { nWindowBites=-15; } else { nWindowBites=15+16; } z_stream stream; int err;
stream.next_in = (z_const Bytef *)source; stream.avail_in = (uInt)sourceLen; /* Check for source > 64K on 16-bit machine: */ if ((uLong)stream.avail_in != sourceLen) return Z_BUF_ERROR;
stream.next_out = dest; stream.avail_out = (uInt)*destLen; if ((uLong)stream.avail_out != *destLen) return Z_BUF_ERROR;
stream.zalloc = (alloc_func)0; stream.zfree = (free_func)0;
//err = inflateInit(&stream); err = inflateInit2 (&stream,nWindowBites); if (err != Z_OK) return err;
err = inflate(&stream, Z_FINISH); if (err != Z_STREAM_END) { inflateEnd(&stream); if (err == Z_NEED_DICT || (err == Z_BUF_ERROR && stream.avail_in == 0)) return Z_DATA_ERROR; return err; } *destLen = stream.total_out;
err = inflateEnd(&stream); return err; }
int compress3 (int type, Bytef *dest, uLongf *destLen, const Bytef *source, uLong sourceLen) { //type 1 = Deflate, 2= raw, 3 = Gzip int nWindowBites; if(1==type) { nWindowBites=15; } else if(2==type) { nWindowBites=-15; } else { nWindowBites=15+16; } z_stream stream; int err;
stream.next_in = (z_const Bytef *)source; stream.avail_in = (uInt)sourceLen; #ifdef MAXSEG_64K /* Check for source > 64K on 16-bit machine: */ if ((uLong)stream.avail_in != sourceLen) return Z_BUF_ERROR; #endif stream.next_out = dest; stream.avail_out = (uInt)*destLen; if ((uLong)stream.avail_out != *destLen) return Z_BUF_ERROR;
stream.zalloc = (alloc_func)0; stream.zfree = (free_func)0; stream.opaque = (voidpf)0;
//err = deflateInit(&stream, level); err = deflateInit2(&stream, Z_DEFAULT_COMPRESSION, Z_DEFLATED ,nWindowBites,8,Z_DEFAULT_STRATEGY);
if (err != Z_OK) return err;
err = deflate(&stream, Z_FINISH); if (err != Z_STREAM_END) { deflateEnd(&stream); return err == Z_OK ? Z_BUF_ERROR : err; } *destLen = stream.total_out;
err = deflateEnd(&stream); return err; }
int _tmain(int argc, _TCHAR* argv[]) { unsigned char arr1[255]; unsigned char arr2[255]; unsigned char arr3[255]; unsigned long nTargetLen=255; unsigned long nTargetLen2=255; memset(arr1,0,255); memset(arr2,0,255); memcpy(arr1,”hello”,sizeof(“hello”)); int ret=compress3(1,arr2,&nTargetLen,arr1,sizeof(“hello”));
ret=uncompress3(1,arr3,&nTargetLen2,arr2,nTargetLen);
memset(arr3,0,255); ret=compress3(2,arr2,&nTargetLen,arr1,sizeof(“hello”));
while(Z_BUF_ERROR==uncompress3(2,arr3,&nTargetLen2,arr2,nTargetLen)) { nTargetLen2*=2; } memset(arr3,0,255);
while(Z_BUF_ERROR==compress3(3,arr2,&nTargetLen,arr1,sizeof(“hello”))) { nTargetLen*=2; } while(Z_BUF_ERROR==uncompress3(3,arr3,&nTargetLen2,arr2,nTargetLen)) { nTargetLen2*=2; }
return 0; }
WSPSend sends data on a connected socket.
int WSPSend( _In_ SOCKET s, _In_ LPWSABUF lpBuffers, _In_ DWORD dwBufferCount, _Out_ LPDWORD lpNumberOfBytesSent, _In_ DWORD dwFlags, _In_ LPWSAOVERLAPPED lpOverlapped, _In_ LPWSAOVERLAPPED_COMPLETION_ROUTINE lpCompletionRoutine, _In_ LPWSATHREADID lpThreadId, _Out_ LPINT lpErrno );
Returns zero if successful and the send operation completed immediately; otherwise, returns SOCKET_ERROR and, at lpErrno, one of the following error codes:
| Return code | Description |
|---|---|
|
Network subsystem failed. |
|
The lpBuffers parameter is not totally contained in a valid part of the user address space. |
|
SAN service provider reports a buffer deadlock. |
|
Socket is not connected. |
|
Descriptor is not a socket. |
|
Socket has been shut down; it is not possible for the WSPSend function to send data on a socket after the socket has been shut down. |
|
The switch either did not create the socket with the overlapped flag or previously call the WSPBind function to bind the socket. |
|
The connection to the remote peer was terminated due to a time-out or other failure. |
|
The connection was reset by the remote peer. |
|
The SAN service provider successfully initiated an overlapped send operation and will indicate completion at a later time. |
|
The overlapped operation was canceled, because the socket was closed. |
Note that a SAN service provider does not support the following error codes for WSPSend:
| Return code | Description |
|---|---|
|
Broadcast addresses are not supported. |
|
The Windows Sockets switch never issues cancel blocking calls to a SAN service provider. |
|
Detecting a broken connection from the remote host resetting is not supported. |
|
The socket is the appropriate type. |
|
The Windows Sockets switch uses overlapped sockets. |
|
The current version of Windows Sockets Direct does not support SAN service providers handling sockets that send datagrams. |
The Windows Sockets switch calls a SAN service provider’s WSPSend function to transmit data on a connected socket. A SAN service provider receives WSPSend requests from the switch, but never directly from an application.
Typically during connection setup time, the switch calls the SAN service provider’s WSPRegisterMemory extension function to preregister all memory for the buffer array that is the source of the outgoing data.
The switch specifies an overlapped structure and NULL for a completion routine if the switch calls the SAN service provider’s WSPSend function in an overlapped manner. The switch calls WSPSend to post one or more buffers of data for transmission over the network. If the data-transmission operation cannot complete immediately, the operation proceeds, but WSPSend returns with the WSA_IO_PENDING error code. The switch later calls the SAN service provider’s WSPGetOverlappedResult function and passes a pointer to the overlapped structure to retrieve the final completion status.
The buffer array that the switch supplies in a WSPSend call is a pointer to an array of WSABUF structures. The SAN service provider must transmit data in buffers in the order in which those buffers appear in the buffer array. The buffer array is transient. That is, if the WSPSend call returns without completing the data-transmission operation, the SAN service provider must capture the pointer to the array of WSABUF structures before returning from WSPSend. This requirement enables the switch to build stack-based buffer arrays.
The switch does not pass send message requests to the SAN service provider that exceed the size that the SAN service provider returns in WSPGetSockOpt calls for the value of the SO_MAX_MSG_SIZE socket option.
Note that the successful completion of a WSPSend call does not indicate that the SAN service provider successfully finished delivering data in the buffer array to the destination.
Overlapped Socket I/O
If the data transmission operation completes immediately, the SAN service provider returns from WSPSend with a value of zero and specifies the number of bytes transmitted at lpNumberOfBytesSent. If the SAN service provider successfully initiated the data transmission operation and will indicate completion at a later time, the SAN service provider returns from WSPSend with a value of SOCKET_ERROR and specifies the WSA_IO_PENDING error code at lpErrno. Note that in this case, a value is not specified at lpNumberOfBytesSent. After the data transmission operation completes, the switch calls the SAN service provider’s WSPGetOverlappedResult function and passes a pointer to a variable to hold data transmission information. The SAN service provider specifies the number of bytes transmitted in this pointer.
The overlapped structure at lpOverlapped must be valid for the duration of the data transmission operation. If multiple data transmission operations are outstanding simultaneously, each must reference a separate overlapped structure.
As mentioned previously, the switch always specifies an event in an overlapped structure and NULL for a completion routine if the switch calls the SAN service provider’s WSPSend function in an overlapped manner. The SAN service provider should call the WPUCompleteOverlappedRequest function in the context of an arbitrary thread to complete the data transmission operation. If the low order bit of the hEvent member in the WSAOVERLAPPED structure is set, the switch specifically requests to not be notified upon completion of the data transmission operation. Therefore, the SAN service provider is not required to call the WPUCompleteOverlappedRequest function to complete the I/O request. In this case, the switch calls the WSPGetOverlappedResult function to poll for completion. For more information, see the GetQueuedCompletionStatus function in the Microsoft Windows SDK documentation.
For more information about WPUCompleteOverlappedRequest, see the Windows SDK documentation.
The SAN service provider can deliver completion notifications in any order; the SAN service provider is not required to deliver notifications in the same order that overlapped operations are completed. However, the SAN service provider transmits data from posted buffers in the same order in which the switch supplies them.
/D (Preprocessor Definitions)